﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
using DevExpress.XtraEditors;
using System.IO.Ports;
//using SerialPortHelperLib;
using System.Threading;
using XChipTool.Enties;
using System.Configuration;
using XChip_Common;
using BinAnalysisHelp;
using AdbService;

namespace XChipTool
{
    public partial class XChip_Scene_Switch : DevExpress.XtraEditors.XtraUserControl
    {
        public SerialPort sPortTemp;
        private bool isRead = false;
        private bool isWrite = false;
        private addressregisterManager aBll;
        private List<addressregister> XChipScene_Switch;
        private List<addressregister> XChipAe;
        List<string> listfiltration = new List<string> {  };
        List<string> listFiltration = new List<string> { "AE_WIDTH", "AE_HEIGHT", "AE_WIN_WIDTH_X", "AE_WIN_HEIGHT_Y", "AE_WIN_WIDTH", "AE_WIN_HEIGHT" };
        //记录是否使用USB设备读写
        public bool IsUsbOpen = false;
        //记录是否使用I2C设备读写
        public bool m_open = false;
        // 使用服务定位器获取ADB服务
        private IAdbCommandService adbService = ServiceLocator.AdbCommandService;
        public XChip_Scene_Switch()
        {
            InitializeComponent();
        }
        public XChip_Scene_Switch(SerialPort _sPortTemp, addressregisterManager _aBll)
        {
            aBll = _aBll;
            XChipScene_Switch = aBll.GetList(c => c.ChipType == ConfigurationManager.AppSettings["xc151_ChipType"] && (c.Classify == "Scene" || c.Classify == "Common"));
            XChipAe = aBll.GetList(c => c.ChipType == ConfigurationManager.AppSettings["xc151_ChipType"] && (c.Classify == "ae" || c.Classify == "Common"));
            InitializeComponent();
        }
        private async void simpleButton2_Click(object sender, EventArgs e)
        {
            isRead = true;
            string nameType = string.Empty;
            List<string> NameList = new List<string>();

            // 记录开始时间和寄存器计数
            var startTime = DateTime.Now;
            int totalRegisterCount = 0;
            for (int i = 0; i < XChipScene_Switch.Count; i++)
            {
                if (XChipScene_Switch[i].NameType.Contains("IQSwitch_night_val_ratio"))
                {

                }
                var type = AppHelper.NameTypeToString(XChipScene_Switch[i].NameType);
                if (NameList.Exists(c => c.ToLower().Contains(type)))
                {
                    continue;
                }
                ////加上单选框的_en
                //if (XChipAwb[i].ControlType == "1")
                //{
                //    type = XChipAwb[i].NameType;
                //}
                if (XChipScene_Switch[i].NameType == "IQSwitch_night_val_ratio" || XChipScene_Switch[i].NameType == "IQSwitch_night_val_num")
                {
                    type = XChipScene_Switch[i].NameType;
                }
                var col = Controls_Find(type);

                foreach (var item in col)
                {
                    if (item is TextEdit)
                    {

                        var nList = XChipScene_Switch.Where(c => c.NameType.ToLower().Contains(item.Name.ToString().ToLower()) && c.ControlType == "0").ToList();
                        if (nList.Count == 0)
                        {
                            nList = XChipScene_Switch.Where(c => c.NameType.ToLower().Contains(item.Name.ToString().ToLower()) && c.ControlType == "0").ToList();
                        }
                        if (nList.Count == 1)
                        {
                            // 单个寄存器读取
                            var address = nList[0].Address;
                            totalRegisterCount++;
                            await ReadRegisterAndUpdateTextAsync(address, item as TextEdit, nList[0].Bits, nList[0].Hex);
                        }
                        else
                        {
                            // 多个寄存器组合读取
                            totalRegisterCount += nList.Count;
                            await ReadMultipleRegistersAndUpdateTextAsync(nList, item as TextEdit);
                        }
                    }
                    else if (item is CheckEdit)
                    {
                        var nList = XChipScene_Switch.Where(c => c.NameType.ToLower().Contains(item.Name.ToString().ToLower()) && c.ControlType == "1").ToList();
                        if (nList.Count == 1)
                        {
                            var address = nList[0].Address;
                            totalRegisterCount++;
                            await ReadRegisterAndUpdateCheckAsync(address, item as CheckEdit, nList[0].Bits, nList[0].Hex);
                        }
                    }


                }

                NameList.Add(type);
            }
            string Vals = string.Empty;
            Vals += (await ReadRegisterAsync(XChipScene_Switch.Find(c => c.NameType == ("avg_switch_h")).Address)).ToString("X2");
            Vals += (await ReadRegisterAsync(XChipScene_Switch.Find(c => c.NameType == ("avg_switch_l")).Address)).ToString("X2");
            avg_switch.Text = Vals;
            simpleButton1_Click(null, null);
            isRead = true;
            simpleButton3_Click(null, null);
            GetAEWin();//获取ae windows部分

            if ((await GetAERegister("Scene_Switch_En") & 0x12) == 0x12)
            {
                checkedListBoxControl1.Items[0].CheckState = CheckState.Checked;
                checkedListBoxControl1.Items[1].Enabled = true;
            }
            else
            {
                checkedListBoxControl1.Items[0].CheckState = CheckState.Unchecked;
                checkedListBoxControl1.Items[1].Enabled = false;
                AE_radiomode.Enabled = false;
            }
            if ((await GetAERegister("Debug_En") & 0x02) == 0x00)
            {
                checkedListBoxControl1.Items[1].CheckState = CheckState.Checked;
                if (checkedListBoxControl1.Items[0].CheckState == CheckState.Checked)
                {
                    AE_radiomode.Enabled = true;
                }
            }
            else
            {
                checkedListBoxControl1.Items[1].CheckState = CheckState.Unchecked;
                AE_radiomode.Enabled = false;
            }
            isRead = false;
            EnShowHide();
        }
        private Control[] Controls_Find(string str)
        {
            //var t =   this.Controls.Find(type, true);
            List<Control> listc = new List<Control>();
            System.Reflection.FieldInfo[] fieldInfo = this.GetType().GetFields(System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
            for (int i = 0; i < fieldInfo.Length; i++)
            {
                if (fieldInfo[i].Name.ToLower().Contains(str.ToLower()))
                {
                    listc.AddRange(this.Controls.Find(fieldInfo[i].Name, true));
                    break;
                }
            }
            return listc.ToArray();
        }
        private async void GetAEWin()
        {
            //这个测光窗口只读写20000c78开始的这组寄存器
            for (int i = 0; i < 64; i++)
            {
                var nTemp = await GetAERegister($"AE_WEIGHT_{(i + 1).ToString("D2")}_Day");
                SetAEWin(i, nTemp);
            }


        }
       
        private void SetAEWin(int i, long nTemp)
        {
            foreach (Control item in groupControl2.Controls)
            {
                if (item is TextEdit)
                {
                    if (item.Name == $"AE_WEIGHT_{(i + 1).ToString("D2")}")
                    {
                        item.Text = (nTemp).ToString("X2");
                    }
                }
                if (item is CheckEdit)
                {
                    if (item.Name == $"AE_WT_{i}_EN")
                    {
                        if ((nTemp & 0x80) == 0x80)
                        {
                            ((CheckEdit)item).Checked = true;
                        }
                        else
                        {
                            ((CheckEdit)item).Checked = false;
                        }
                    }
                }
            }
        }

        private async void simpleButton1_Click(object sender, EventArgs e)
        {
            //long m_nDayMode;
            isRead = true;
            //long nMask = (SerialSend.ReadRegister((Convert.ToUInt32(XChipAe.Where(c => c.NameType == "Scene_Mode").First().Address, 16)), sPortTemp) & 0x3);
            long nMask = (await GetAERegister("Scene_Mode") & 0x3);
            if (nMask == 0)
            {
                AE_radiomode.SelectedIndex = 0;
            }
            else if (nMask == 1)
            {
                AE_radiomode.SelectedIndex = 1;
            }
            else if (nMask == 2)
            {
                AE_radiomode.SelectedIndex = 2;
            }
            //Scene_Switch_En
            //if ((SerialSend.ReadRegister((Convert.ToUInt32(XChipAe.Where(c => c.NameType == "Scene_Switch_En").First().Address, 16)), sPortTemp) & 0x04) == 0x04)
            if ((await GetAERegister("Scene_Switch_En") & 0x12) == 0x12)
            {
                checkedListBoxControl1.Items[0].CheckState = CheckState.Checked;
                checkedListBoxControl1.Items[1].Enabled = true;
            }
            else
            {
                checkedListBoxControl1.Items[0].CheckState = CheckState.Unchecked;
                checkedListBoxControl1.Items[1].Enabled = false;
                AE_radiomode.Enabled = false;
            }
            //Debug_En
            //if ((SerialSend.ReadRegister((Convert.ToUInt32(XChipAe.Where(c => c.NameType == "Debug_En").First().Address, 16)), sPortTemp) & 0x02) == 0x00)
            if ((await GetAERegister("Debug_En") & 0x02) == 0x00)
            {
                checkedListBoxControl1.Items[1].CheckState = CheckState.Checked;
                if (checkedListBoxControl1.Items[0].CheckState == CheckState.Checked)
                {
                    AE_radiomode.Enabled = true;
                }
            }
            else
            {
                checkedListBoxControl1.Items[1].CheckState = CheckState.Unchecked;
                AE_radiomode.Enabled = false;
            }           
            isRead = false;
        }

        private async void simpleButton3_Click(object sender, EventArgs e)
        {

            List<string> listfiltration = new List<string> { "s_nGlobalCurAvg", "s_n_Cur_gain", "nCurAreaAvg" };
            List<string> NameList = new List<string>();
            // 记录开始时间和寄存器计数
            var startTime = DateTime.Now;
            int totalRegisterCount = 0;
            for (int i = 0; i < XChipScene_Switch.Count; i++)
            {
                var type = AppHelper.NameTypeToString(XChipScene_Switch[i].NameType);
                //加上单选框的_en
                if (XChipScene_Switch[i].ControlType == "1")
                {
                    type = XChipScene_Switch[i].NameType;
                }
                var col = this.Controls.Find(type, true);
                foreach (var item in col)
                {
                    if (NameList.Exists(c => c.Contains(type)))
                    {
                        continue;
                    }
                    else
                    {

                        //过滤掉指定寄存器
                        if (!listfiltration.Exists(c => c.Contains(item.Name.ToString())))
                        {
                            continue;
                        }
                        if (item is TextEdit)
                        {

                            var nList = XChipScene_Switch.Where(c => c.NameType.ToLower().Contains(item.Name.ToString().ToLower()) && c.ControlType == "0").ToList();
                            if (nList.Count == 1)
                            {
                                // 单个寄存器读取
                                var address = nList[0].Address;
                                totalRegisterCount++;
                                await ReadRegisterAndUpdateTextAsync(address, item as TextEdit, nList[0].Bits, nList[0].Hex);
                            }
                            else
                            {
                                // 多个寄存器组合读取
                                totalRegisterCount += nList.Count;
                                await ReadMultipleRegistersAndUpdateTextAsync(nList, item as TextEdit);
                            }
                        }
                        else if (item is CheckEdit)
                        {
                            var nList = XChipScene_Switch.Where(c => c.NameType.ToLower().Contains(item.Name.ToString().ToLower()) && c.ControlType == "1").ToList();
                            if (nList.Count == 1)
                            {
                                var address = nList[0].Address;
                                totalRegisterCount++;
                                await ReadRegisterAndUpdateCheckAsync(address, item as CheckEdit, nList[0].Bits, nList[0].Hex);
                            }
                        }


                    }
                }
                NameList.Add(type);
            }

        }
        private void checkedListBoxControl1_SelectedIndexChanged(object sender, EventArgs e)
        {
         
        }
        private void AE_radiomode_SelectedIndexChanged(object sender, EventArgs e)
        {
            if (isRead) return;
            var aeradio = sender as DevExpress.XtraEditors.RadioGroup;
            if (aeradio.SelectedIndex == 0)
            {
                SetAeRegister("Scene_Mode", 0x00);
            }
            else if (aeradio.SelectedIndex == 1)
            {
                SetAeRegister("Scene_Mode", 0x01);
            }
            else if (aeradio.SelectedIndex == 2)
            {
                SetAeRegister("Scene_Mode", 0x02);
            }
            GetAEWin();
            simpleButton2_Click(null, null);
        }
        #region 封装寄存器读写
        private async Task SetSceneRegister(addressregister model, ulong add, bool isCheck = true)
        {
            if (isRead) return;

            bool success = await WriteRegisterAsync(model.Address, add.ToString("X"));

            if (!success)
            {
                Console.WriteLine($"[ADBForm] SetDnsRegister 写入失败 - 地址: {model.Address}, 值: {add:X}");
            }

        }
        private async Task SetAeRegister(string nameType, ulong add)
        {
            if (isRead) return;

            bool success = await WriteRegisterAsync(XChipAe.Where(c => c.NameType.ToLower() == nameType.ToLower()).First().Address, add.ToString("X"));

            if (!success)
            {
                Console.WriteLine($"[ADBForm] SetDnsRegister 写入失败 - 地址: {XChipAe.Where(c => c.NameType.ToLower() == nameType.ToLower()).First().Address}, 值: {add:X}");
            }
        }
        private async Task<long> GetAERegister(string nameType)
        {
            if (XChipAe.Where(c => c.NameType.ToLower() == nameType.ToLower()).Count() > 0)
            {
                long var = await ReadRegisterAsync(XChipAe.Where(c => c.NameType.ToLower() == nameType.ToLower()).First().Address);
                return var;
            }
            else
            {
                DevExpress.XtraEditors.XtraMessageBox.Show($"未找到{nameType}"); return -1;
            }
        }


        #endregion

        private async void checkedListBoxControl1_ItemCheck(object sender, DevExpress.XtraEditors.Controls.ItemCheckEventArgs e)
        {
            if (isRead) return;
            ////Scence Switch En 
            //var nTemp1 = SerialSend.ReadRegister((Convert.ToUInt32(XChipAe.Where(c => c.NameType == "Scene_Switch_En").First().Address, 16)), sPortTemp);
            //// Debug en
            //var nTemp2 = SerialSend.ReadRegister((Convert.ToUInt32(XChipAe.Where(c => c.NameType == "Debug_En").First().Address, 16)), sPortTemp);
            //Scence Switch En 
            var nTemp1 = GetAERegister("Scene_Switch_En");
            // Debug en
            var nTemp2 = GetAERegister("Debug_En");
            if (checkedListBoxControl1.Items[0].CheckState == CheckState.Checked)//S勾选
            {
                SetAeRegister("Scene_Switch_En", 0x12);
                checkedListBoxControl1.Items[1].Enabled = true;
                if (checkedListBoxControl1.Items[1].CheckState == CheckState.Checked)//D勾选
                {
                    AE_radiomode.Enabled = true;
                }
            }
            else  //S不勾选
            {
                SetAeRegister("Scene_Switch_En", 0x00);
                checkedListBoxControl1.Items[1].Enabled = false;
                AE_radiomode.Enabled = false;
            }


            if (checkedListBoxControl1.Items[1].CheckState == CheckState.Checked)//D勾选
            {
                SetAeRegister("Debug_En", (ulong)(await nTemp2 & 0xfd));
                if (checkedListBoxControl1.Items[0].CheckState == CheckState.Checked)//S勾选
                {
                    AE_radiomode.Enabled = true;
                }
            }
            else//D不勾选
            {
                SetAeRegister("Debug_En", (ulong)(await nTemp2 | 0x02));
                AE_radiomode.Enabled = false;
            }
        }

        private async void AE_WT_EN1_CheckedChanged(object sender, EventArgs e)
        {
            if (isRead) return;
            var tempCheck = sender as CheckEdit;            
            //simpleButton1_Click(null, null);//获取当前场景
            string tempName = string.Empty;
            int index = int.Parse(tempCheck.Name.Replace("AE_WT_", "").Replace("_EN", ""));
            ulong value;
            if (tempCheck.Checked == true) {
                switch (AE_radiomode.SelectedIndex)
                {
                    case 0:
                        tempName = $"AE_WEIGHT_{(index - 1).ToString("X2")}_Day";
                        value = (ulong)await GetAERegister(tempName) | 0x80;
                        SetAETxt(index, value);
                        SetAeRegister(tempName, value);
                        break;
                    case 1:
                        tempName = $"AE_WEIGHT_{(index - 1).ToString("X2")}_Night";
                        value = (ulong)await GetAERegister(tempName) | 0x80;
                        SetAETxt(index, value);
                        SetAeRegister(tempName, value);
                        break;
                    case 2:
                        tempName = $"AE_WEIGHT_{(index - 1).ToString("X2")}_Midnight";
                        value = (ulong)await GetAERegister(tempName) | 0x80;
                        SetAETxt(index, value);
                        SetAeRegister(tempName, value);
                        break;
                    default:
                        break;                           
                }
            }
            if (tempCheck.Checked == false)
            {
                switch (AE_radiomode.SelectedIndex)
                {
                    case 0:
                        tempName = $"AE_WEIGHT_{(index - 1).ToString("X2")}_Day";
                        value = (ulong)await GetAERegister(tempName) & 0x7f;
                        SetAETxt(index, value);
                        SetAeRegister(tempName, value);
                        break;
                    case 1:
                        tempName = $"AE_WEIGHT_{(index - 1).ToString("X2")}_Night";
                        value = (ulong)await GetAERegister(tempName) &0x7f;
                        SetAETxt(index, value);
                        SetAeRegister(tempName, value);
                        break;
                    case 2:
                        tempName = $"AE_WEIGHT_{(index - 1).ToString("X2")}_Midnight";
                        value = (ulong)await GetAERegister(tempName) &0x7f;
                        SetAETxt(index, value);
                        SetAeRegister(tempName, value);
                        break;
                    default:
                        break;    
                }
            }
        }
        //ae window赋值
        private void SetAETxt(int index, ulong value)
        {
           
            foreach (Control item in groupControl2.Controls)
            {
                if (item is TextEdit)
                {
                    if ($"AE_WEIGHT_{(index + 1).ToString("D2")}" == item.Name)
                        item.Text = (value).ToString("X2");
                    //item.Text = (value ).ToString("X2");
                }
            }            
        }

        private void textEdit1_Leave(object sender, EventArgs e)
        {
            if (isWrite) return;
            if (isRead) return; //判断是否在读，读的时候不进行写          
            var txt = sender as TextEdit;
            if (string.IsNullOrEmpty(txt.Text)) return;

            if (XChipScene_Switch.Exists(c => c.NameType.ToLower() == ($"{txt.Name}_h").ToLower()))
            {
                var model = XChipScene_Switch.Find(c => c.NameType.ToLower() == ($"{txt.Name}_h").ToLower());
                var Val = BitsHelp.SetBitsToUint(model.Bits, model.Hex, txt.Text);
                SetSceneRegister(model, Val);
            }
            if (XChipScene_Switch.Exists(c => c.NameType.ToLower() == ($"{txt.Name}_l").ToLower()))
            {
                var model = XChipScene_Switch.Find(c => c.NameType.ToLower() == ($"{txt.Name}_l").ToLower());
                var Val = BitsHelp.SetBitsToUint(model.Bits, model.Hex, txt.Text);
                SetSceneRegister(model, Val);
            }
        }

        private void textEdit2_Leave(object sender, EventArgs e)
        {
            //if (isWrite) return;
            //if (string.IsNullOrEmpty(gain_switch1.Text)) return;
            //var temp = Convert.ToUInt32(gain_switch1.Text, 16);
            //var high = temp >> 8;
            //var low = temp & 0xff;
            //SetSceneRegister("gain_switch1_0", high);
            //SetSceneRegister("gain_switch1_1", low);
            if (isWrite) return;
            if (isRead) return; //判断是否在读，读的时候不进行写          
            var txt = sender as TextEdit;
            if (string.IsNullOrEmpty(txt.Text)) return;

            if (XChipScene_Switch.Exists(c => c.NameType.ToLower() == ($"{txt.Name}_h").ToLower()))
            {
                var model = XChipScene_Switch.Find(c => c.NameType.ToLower() == ($"{txt.Name}_h").ToLower());
                var Val = BitsHelp.SetBitsToUint(model.Bits, model.Hex, txt.Text);
                SetSceneRegister(model, Val);
            }
            if (XChipScene_Switch.Exists(c => c.NameType.ToLower() == ($"{txt.Name}_l").ToLower()))
            {
                var model = XChipScene_Switch.Find(c => c.NameType.ToLower() == ($"{txt.Name}_l").ToLower());
                var Val = BitsHelp.SetBitsToUint(model.Bits, model.Hex, txt.Text);
                SetSceneRegister(model, Val);
            }
        }

        private void textEdit3_Leave(object sender, EventArgs e)
        {
            //if (isWrite) return;
            //if (string.IsNullOrEmpty(gain_switch2.Text)) return;
            //var temp = Convert.ToUInt32(gain_switch2.Text, 16);
            //var high = temp >> 8;
            //var low = temp & 0xff;
            //SetSceneRegister("gain_switch2_0", high);
            //SetSceneRegister("gain_switch2_1", low);
            if (isWrite) return;
            if (isRead) return; //判断是否在读，读的时候不进行写          
            var txt = sender as TextEdit;
            if (string.IsNullOrEmpty(txt.Text)) return;

            if (XChipScene_Switch.Exists(c => c.NameType.ToLower() == ($"{txt.Name}_h").ToLower()))
            {
                var model = XChipScene_Switch.Find(c => c.NameType.ToLower() == ($"{txt.Name}_h").ToLower());
                var Val = BitsHelp.SetBitsToUint(model.Bits, model.Hex, txt.Text);
                SetSceneRegister(model, Val);
            }
            if (XChipScene_Switch.Exists(c => c.NameType.ToLower() == ($"{txt.Name}_l").ToLower()))
            {
                var model = XChipScene_Switch.Find(c => c.NameType.ToLower() == ($"{txt.Name}_l").ToLower());
                var Val = BitsHelp.SetBitsToUint(model.Bits, model.Hex, txt.Text);
                SetSceneRegister(model, Val);
            }
        }

        private void textEdit4_Leave(object sender, EventArgs e)
        {
            //if (isWrite) return;
            //if (string.IsNullOrEmpty(gain_switch3.Text)) return;
            //var temp = Convert.ToUInt32(gain_switch3.Text, 16);
            //var high = temp >> 8;
            //var low = temp & 0xff;
            //SetSceneRegister("gain_switch3_0", high);
            //SetSceneRegister("gain_switch3_1", low);
            if (isWrite) return;
            if (isRead) return; //判断是否在读，读的时候不进行写          
            var txt = sender as TextEdit;
            if (string.IsNullOrEmpty(txt.Text)) return;

            if (XChipScene_Switch.Exists(c => c.NameType.ToLower() == ($"{txt.Name}_h").ToLower()))
            {
                var model = XChipScene_Switch.Find(c => c.NameType.ToLower() == ($"{txt.Name}_h").ToLower());
                var Val = BitsHelp.SetBitsToUint(model.Bits, model.Hex, txt.Text);
                SetSceneRegister(model, Val);
            }
            if (XChipScene_Switch.Exists(c => c.NameType.ToLower() == ($"{txt.Name}_l").ToLower()))
            {
                var model = XChipScene_Switch.Find(c => c.NameType.ToLower() == ($"{txt.Name}_l").ToLower());
                var Val = BitsHelp.SetBitsToUint(model.Bits, model.Hex, txt.Text);
                SetSceneRegister(model, Val);
            }
        }

        private void textEdit5_Leave(object sender, EventArgs e)
        {
            //if (isWrite) return;
            //if (string.IsNullOrEmpty(avg_switch.Text)) return;
            //var temp = Convert.ToUInt32(avg_switch.Text, 16);
            //var high = temp >> 8;
            //var low = temp & 0xff;
            //SetSceneRegister("avg_switch0", high);
            //SetSceneRegister("avg_switch1", low);
            if (isWrite) return;
            if (isRead) return; //判断是否在读，读的时候不进行写          
            var txt = sender as TextEdit;
            if (string.IsNullOrEmpty(txt.Text)) return;

            if (XChipScene_Switch.Exists(c => c.NameType.ToLower() == ($"{txt.Name}_h").ToLower()))
            {
                var model = XChipScene_Switch.Find(c => c.NameType.ToLower() == ($"{txt.Name}_h").ToLower());
                var Val = BitsHelp.SetBitsToUint(model.Bits, model.Hex, txt.Text);
                SetSceneRegister(model, Val);
            }
            if (XChipScene_Switch.Exists(c => c.NameType.ToLower() == ($"{txt.Name}_l").ToLower()))
            {
                var model = XChipScene_Switch.Find(c => c.NameType.ToLower() == ($"{txt.Name}_l").ToLower());
                var Val = BitsHelp.SetBitsToUint(model.Bits, model.Hex, txt.Text);
                SetSceneRegister(model, Val);
            }
        }

        private void textEdit6_Leave(object sender, EventArgs e)
        {
            //if (isWrite) return;
            //if (string.IsNullOrEmpty(area_avg_switch_h.Text)) return;
            //var temp = Convert.ToUInt32(area_avg_switch_h.Text, 16);
            //var high = temp >> 8;
            //var low = temp & 0xff;
            //SetSceneRegister("area_avg_switch_h0", high);
            //SetSceneRegister("area_avg_switch_h1", low);
            if (isWrite) return;
            if (isRead) return; //判断是否在读，读的时候不进行写          
            var txt = sender as TextEdit;
            if (string.IsNullOrEmpty(txt.Text)) return;

            if (XChipScene_Switch.Exists(c => c.NameType.ToLower() == ($"{txt.Name}_h").ToLower()))
            {
                var model = XChipScene_Switch.Find(c => c.NameType.ToLower() == ($"{txt.Name}_h").ToLower());
                var Val = BitsHelp.SetBitsToUint(model.Bits, model.Hex, txt.Text);
                SetSceneRegister(model, Val);
            }
            if (XChipScene_Switch.Exists(c => c.NameType.ToLower() == ($"{txt.Name}_l").ToLower()))
            {
                var model = XChipScene_Switch.Find(c => c.NameType.ToLower() == ($"{txt.Name}_l").ToLower());
                var Val = BitsHelp.SetBitsToUint(model.Bits, model.Hex, txt.Text);
                SetSceneRegister(model, Val);
            }
        }

        private void textEdit7_Leave(object sender, EventArgs e)
        {
            //if (isWrite) return;
            //if (string.IsNullOrEmpty(area_avg_switch_l.Text)) return;
            //var temp = Convert.ToUInt32(area_avg_switch_l.Text, 16);
            //var high = temp >> 8;
            //var low = temp & 0xff;
            //SetSceneRegister("area_avg_switch_l0", high);
            //SetSceneRegister("area_avg_switch_l1", low);
            if (isWrite) return;
            if (isRead) return; //判断是否在读，读的时候不进行写          
            var txt = sender as TextEdit;
            if (string.IsNullOrEmpty(txt.Text)) return;

            if (XChipScene_Switch.Exists(c => c.NameType.ToLower() == ($"{txt.Name}_h").ToLower()))
            {
                var model = XChipScene_Switch.Find(c => c.NameType.ToLower() == ($"{txt.Name}_h").ToLower());
                var Val = BitsHelp.SetBitsToUint(model.Bits, model.Hex, txt.Text);
                SetSceneRegister(model, Val);
            }
            if (XChipScene_Switch.Exists(c => c.NameType.ToLower() == ($"{txt.Name}_l").ToLower()))
            {
                var model = XChipScene_Switch.Find(c => c.NameType.ToLower() == ($"{txt.Name}_l").ToLower());
                var Val = BitsHelp.SetBitsToUint(model.Bits, model.Hex, txt.Text);
                SetSceneRegister(model, Val);
            }
        }

        private void textEdit1_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.Enter)
            {
                textEdit1_Leave(sender, null);
            }
        }

        private void textEdit2_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.Enter)
            {
                textEdit2_Leave(sender, null);
            }
        }

        private void textEdit3_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.Enter)
            {
                textEdit3_Leave(sender, null);
            }
        }

        private void textEdit4_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.Enter)
            {
                textEdit4_Leave(sender, null);
            }
        }

        private void textEdit5_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.Enter)
            {
                textEdit5_Leave(sender, null);
            }
        }

        private void textEdit6_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.Enter)
            {
                textEdit6_Leave(sender, null);
            }
        }

        private void textEdit7_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.Enter)
            {
                textEdit7_Leave(sender, null);
            }
        }

        private void simpleButton6_Click(object sender, EventArgs e)
        {
            //string str = "       设置场景切换所需的判定条件，其中：\r\n       Day_mode为当前增益 ＜ gain_switch [0] 且所选测光窗口亮度 ＞ area_avg_switch_h时；\r\n       Night_mode为gain_switch [1] ＜ 当前增益 ＜ gain_switch [2] 且所选测光窗口亮度 ＞ area_avg_switch_l时；\r\n       Midnight_mode为当前增益 ＞ gain_switch [3] 且全局亮度 ＜ avg_switch时。\r\n       更多详见《调试工具用户手册》。";
            Thread thread = new Thread(threadPro);
            thread.Start();
        }
        private void threadPro()

        {

            MethodInvoker methodInvoker = new MethodInvoker(ShowFormB);

            BeginInvoke(methodInvoker);

        }

        private void ShowFormB()

        {
            //string str = "\t      \t 设置场景切换所需的判定条件，其中：\r\n"
            //     + "\t      \t Day_mode为cur_gain ＜ gain_switch [0] 且area_avg ＞ area_avg_switch_h时；\r\n"
            //     + "\t      \t Night_mode为gain_switch [1] ＜ cur_gain ＜ gain_switch [2] 且area_avg ＞ area_avg_switch_l时；\r\n"
            //     + "\t      \t Midnight_mode为cur_gain ＞ gain_switch [3] 且global_avg ＜ avg_switch时。\r\n"
            //     + "\t      \t 更多详见《调试工具用户手册》。\r\n";
            string str = "";
            XChip_OptimizationTips ot = new XChip_OptimizationTips("SCENE调优Tips", str);
            ot.StartPosition = FormStartPosition.CenterScreen;
            //ot.ShowDialog();
            ot.Show();

        }

        private void simpleButton4_Click(object sender, EventArgs e)
        {
            
            ////SerialSend.isDebug = false;
            //SaveFileDialog sfd = new SaveFileDialog();
            ////设置文件类型 
            //sfd.Filter = "配置文件（*.txt）|*.txt";

            ////设置默认文件类型显示顺序 
            //sfd.FilterIndex = 1;

            ////保存对话框是否记忆上次打开的目录 
            //sfd.RestoreDirectory = true;
            //sfd.FileName = "IQ_Setting_Scene_" + DateTime.Now.ToString("yyyyMMddHHmmss");
            //if (sfd.ShowDialog() == DialogResult.OK)
            //{
            //    var Pe_dal = new parameter_exportManager();
            //    if (null != Pe_dal)
            //    {
            //        WaitBefore.Start("参数导出", "正在加载中", 60);
            //        var tempList = Pe_dal.GetListToExport().Where(c => c.Module == "scene_condition" ||
            //        c.Module == "Area Weight" || 
            //        c.Module.Contains("avg_weight 0x8014005b")).OrderBy(c => c.SortNum).ToList();
            //        #region 判断是否需要用白天的数据
            //        var Pe_patch_dal = new parameter_export_patchManager();
            //        var patchList = Pe_patch_dal.GetList();
            //        var conditionList = tempList.Select(c => c.ConditionAddr).Distinct();
            //        foreach (var item in conditionList)
            //        {
            //            if (SerialSend.ReadRegister(Convert.ToUInt32(item, 16), sPortTemp) == 0)
            //            {
            //                patchList.RemoveAll(c => c.ConditionAddr == item);
            //            }
            //        }
            //        #endregion
            //        var sb = XChipHelp.ReadParameterExportExpand(tempList, "80", patchList, sPortTemp);
            //        System.IO.File.WriteAllText(sfd.FileName, sb.ToString());

            //    }
            //    WaitBefore.Close();
            //    DevExpress.XtraEditors.XtraMessageBox.Show("参数导出完成");
            //}
        }

        private void simpleButton2_MouseEnter(object sender, EventArgs e)
        {
            isWrite = true;
        }

        private void simpleButton2_MouseLeave(object sender, EventArgs e)
        {
            isWrite = false;
        }

        private void XChip_Scene_Switch_Load(object sender, EventArgs e)
        {
            Task.Run(() => {
                this.Invoke((EventHandler)delegate {
                    for (int i = 0; i < XChipScene_Switch.Count; i++)
                    {

                        var type = AppHelper.NameTypeToString(XChipScene_Switch[i].NameType);
                        try
                        {
                            var col = this.Controls.Find(type, true);


                            foreach (var item in col)
                            {
                                if (item is TextEdit)
                                {
                                    //声明一个SuerToolTip
                                    DevExpress.Utils.SuperToolTip graduationBatchSuperToolTip = new DevExpress.Utils.SuperToolTip();
                                    //声明一个ToolTipTitleItem,保存标题
                                    DevExpress.Utils.ToolTipTitleItem toolTipTitleItem = new DevExpress.Utils.ToolTipTitleItem();
                                    String tooltips = "";

                                    if (!string.IsNullOrEmpty(XChipScene_Switch[i].Bit_Wide))
                                    {
                                        tooltips += $"位宽={XChipScene_Switch[i].Bit_Wide}";
                                    }
                                    if (!string.IsNullOrEmpty(XChipScene_Switch[i].Bit_Accuracy))
                                    {
                                        tooltips += $"|精度={XChipScene_Switch[i].Bit_Accuracy}";
                                    }
                                    //设置标题文字
                                    toolTipTitleItem.Text = tooltips;
                                    //把标题添加到SuerToolTip
                                    graduationBatchSuperToolTip.Items.Add(toolTipTitleItem);
                                    //指定控件的SuperTip
                                    ((TextEdit)item).SuperTip = graduationBatchSuperToolTip;
                                    //正则判断
                                    ((TextEdit)item).Properties.Mask.MaskType = DevExpress.XtraEditors.Mask.MaskType.RegEx;
                                    ((TextEdit)item).Properties.Mask.EditMask = BitsHelp.GetBitsToMask(XChipScene_Switch[i].Bits, XChipScene_Switch[i].Bit_Wide, XChipScene_Switch.Where(c => c.NameType.ToLower().Contains(type) && c.ControlType == "0").Select(c => c.Bits).ToList());
                                }
                            }
                        }
                        catch (Exception)
                        {
                            continue;
                        }
                    }
                });
            });
        }

        private async void AE_WT_15_EN_CheckedChanged(object sender, EventArgs e)
        {
            if (isRead) return;
            var tempCheck = sender as CheckEdit;
            //simpleButton1_Click(null, null);//获取当前场景
            string tempName = string.Empty;
            int index = int.Parse(tempCheck.Name.Replace("AE_WT_", "").Replace("_EN", ""));
            ulong value;
            tempName = $"AE_WEIGHT_{(index + 1).ToString("D2")}";
            value = (ulong)await GetAERegister(tempName) | 0x80;
            SetAETxt(index, value);
            SetAeRegister(tempName, value);
            if (tempCheck.Checked == true)
            {
                switch (AE_radiomode.SelectedIndex)
                {
                    case 0:
                        tempName = $"AE_WEIGHT_{(index + 1).ToString("D2")}_Day";
                        value = (ulong)await GetAERegister(tempName) | 0x80;
                        SetAETxt(index, value);
                        SetAeRegister(tempName, value);
                        break;
                    case 1:
                        tempName = $"AE_WEIGHT_{(index + 1).ToString("D2")}_Night";
                        value = (ulong)await GetAERegister(tempName) | 0x80;
                        SetAETxt(index, value);
                        SetAeRegister(tempName, value);
                        break;
                    case 2:
                        tempName = $"AE_WEIGHT_{(index + 1).ToString("D2")}_Midnight";
                        value = (ulong)await GetAERegister(tempName) | 0x80;
                        SetAETxt(index, value);
                        SetAeRegister(tempName, value);
                        break;
                    default:
                        break;
                }
            }
            if (tempCheck.Checked == false)
            {
                switch (AE_radiomode.SelectedIndex)
                {
                    case 0:
                        tempName = $"AE_WEIGHT_{(index + 1).ToString("D2")}_Day";
                        value = (ulong)await GetAERegister(tempName) & 0x7f;
                        SetAETxt(index, value);
                        SetAeRegister(tempName, value);
                        break;
                    case 1:
                        tempName = $"AE_WEIGHT_{(index + 1).ToString("D2")}_Night";
                        value = (ulong)await GetAERegister(tempName) & 0x7f;
                        SetAETxt(index, value);
                        SetAeRegister(tempName, value);
                        break;
                    case 2:
                        tempName = $"AE_WEIGHT_{(index + 1).ToString("D2")}_Midnight";
                        value = (ulong)await GetAERegister(tempName) & 0x7f;
                        SetAETxt(index, value);
                        SetAeRegister(tempName, value);
                        break;
                    default:
                        break;
                }
            }
        }

        private void s_n_Cur_gain_Leave(object sender, EventArgs e)
        {
            if (isWrite) return;

            if (isRead) return;
            var txt = sender as DevExpress.XtraEditors.TextEdit;
            if (string.IsNullOrEmpty(txt.Text)) return;
            if (XChipScene_Switch.Exists(c => c.NameType.ToLower() == (txt.Name + "_h" ).ToLower()))
            {
                var model = XChipScene_Switch.Find(c => c.NameType.ToLower() == (txt.Name + "_h" ).ToLower());
                var Val = BitsHelp.SetBitsToUint(model.Bits, model.Hex, txt.Text);
                SetSceneRegister(model, Val);
            }
            if (XChipScene_Switch.Exists(c => c.NameType.ToLower() == (txt.Name + "_m1").ToLower()))
            {
                var model = XChipScene_Switch.Find(c => c.NameType.ToLower() == (txt.Name + "_m1").ToLower());
                var Val = BitsHelp.SetBitsToUint(model.Bits, model.Hex, txt.Text);
                SetSceneRegister(model, Val);
            }
            if (XChipScene_Switch.Exists(c => c.NameType.ToLower() == (txt.Name + "_m0").ToLower()))
            {
                var model = XChipScene_Switch.Find(c => c.NameType.ToLower() == (txt.Name + "_m0").ToLower());
                var Val = BitsHelp.SetBitsToUint(model.Bits, model.Hex, txt.Text);
                SetSceneRegister(model, Val);
            }
            if (XChipScene_Switch.Exists(c => c.NameType.ToLower() == (txt.Name + "_l").ToLower()))
            {
                var model = XChipScene_Switch.Find(c => c.NameType.ToLower() == (txt.Name + "_l").ToLower());
                var Val = BitsHelp.SetBitsToUint(model.Bits, model.Hex, txt.Text);
                SetSceneRegister(model, Val);
            }
        }

        private void IQSwitch_night_val_num_Leave(object sender, EventArgs e)
        {
            if (isWrite) return;
            if (isRead) return; //判断是否在读，读的时候不进行写          
            var txt = sender as TextEdit;
            if (string.IsNullOrEmpty(txt.Text)) return;

            if (XChipScene_Switch.Exists(c => c.NameType.ToLower() == ($"{txt.Name}").ToLower()))
            {
                var model = XChipScene_Switch.Find(c => c.NameType.ToLower() == ($"{txt.Name}").ToLower());
                var Val = BitsHelp.SetBitsToUint(model.Bits, model.Hex, txt.Text);
                SetSceneRegister(model, Val);
            }
        }

        private void nCurAreaAvg_Leave(object sender, EventArgs e)
        {
            if (isWrite) return;
            if (isRead) return; //判断是否在读，读的时候不进行写          
            var txt = sender as TextEdit;
            if (string.IsNullOrEmpty(txt.Text)) return;

            if (XChipScene_Switch.Exists(c => c.NameType.ToLower() == ($"{txt.Name}_h").ToLower()))
            {
                var model = XChipScene_Switch.Find(c => c.NameType.ToLower() == ($"{txt.Name}_h").ToLower());
                var Val = BitsHelp.SetBitsToUint(model.Bits, model.Hex, txt.Text);
                SetSceneRegister(model, Val);
            }
            if (XChipScene_Switch.Exists(c => c.NameType.ToLower() == ($"{txt.Name}_l").ToLower()))
            {
                var model = XChipScene_Switch.Find(c => c.NameType.ToLower() == ($"{txt.Name}_l").ToLower());
                var Val = BitsHelp.SetBitsToUint(model.Bits, model.Hex, txt.Text);
                SetSceneRegister(model, Val);
            }
        }

        private async void IQSwitch_night_adjust_en_CheckedChanged(object sender, EventArgs e)
        {
            var chk = sender as CheckEdit;
            if (isRead) return;
            if (XChipScene_Switch.Exists(c => c.NameType.ToLower() == (chk.Name).ToLower()))
            {
                var model = XChipScene_Switch.Find(c => c.NameType.ToLower() == (chk.Name).ToLower());
                var Add = await ReadRegisterAsync(model.Address);
                var Val = BitsHelp.SetBitsCheckedToUint(model.Bits, model.Hex, Add.ToString("X2"), chk.Checked);
                SetSceneRegister(model, Val);
            }
            EnShowHide();
        }

        private void IQSwitch_night_val_ratio_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.Enter)
            {
                IQSwitch_night_val_num_Leave(sender, null);
            }
        }

        private void nCurAreaAvg_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.Enter)
            {
                nCurAreaAvg_Leave(sender, null);
            }
        }

        private void s_n_Cur_gain_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.Enter)
            {
                s_n_Cur_gain_Leave(sender, null);
            }
        }
        private void EnShowHide()
        {
            IQSwitch_night_val_ratio.Enabled = IQSwitch_night_adjust_en.Checked;
            IQSwitch_night_val_num.Enabled = IQSwitch_night_adjust_en.Checked;
        }
        /// <summary>
        /// 异步读取单个寄存器并更新文本框
        /// </summary>
        private async Task ReadRegisterAndUpdateTextAsync(string address, TextEdit textEdit, string bits, string hex)
        {
            try
            {
                Console.WriteLine($"[ADBForm] 开始读取寄存器: {address}");

                // 发送读取命令
                string adbCommand = $"adb shell setprop vendor.extcamera.xxw.ispregctrl \"0,{address},0,0\"";
                adbService.ExecuteAdbCommandAsync(adbCommand, $"读操作 - 地址:{address}");

                // 等待命令执行
                await Task.Delay(10);

                // 获取寄存器值
                var record = await Task.Run(() => LogcatDataManager.FindByRegisterAddressSync(address, "Read", 500));

                if (record != null && !string.IsNullOrEmpty(record.Values) && record.Values != "0")
                {
                    string processedValue = record.Values;
                    if (processedValue.StartsWith("0x"))
                    {
                        processedValue = processedValue.Substring(2);
                    }

                    Console.WriteLine($"[ADBForm] 成功读取寄存器 {address} 值: {processedValue}");

                    // 处理位操作
                    string displayValue;
                    if (processedValue != "0")
                    {
                        var uintValue = BitsHelp.GetBitsToUint(bits, hex, processedValue);
                        displayValue = uintValue.ToString("X");
                        Console.WriteLine($"[ADBForm] 寄存器 {address} Bits处理后值: {displayValue} (bits:{bits}, hex:{hex})");
                    }
                    else
                    {
                        displayValue = "0";
                    }

                    // 更新UI
                    UpdateTextEdit(textEdit, displayValue);
                }
                else
                {
                    Console.WriteLine($"[ADBForm] 读取寄存器 {address} 失败，值为空或0，使用默认值0");
                    UpdateTextEdit(textEdit, "0");
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine($"[ADBForm] 读取寄存器 {address} 异常: {ex.Message}");
                UpdateTextEdit(textEdit, "错误");
            }
        }

        /// <summary>
        /// 异步读取多个寄存器并组合更新文本框
        /// </summary>
        private async Task ReadMultipleRegistersAndUpdateTextAsync(List<addressregister> nList, TextEdit textEdit)
        {
            try
            {
                Console.WriteLine($"[ADBForm] 开始读取多个寄存器，数量: {nList.Count}");

                string combinedValue = string.Empty;

                // 按预定义的优先级顺序读取寄存器
                var priorityOrder = new[] { "_h", "_m0", "_m1", "_m2", "_m3", "_l" };

                foreach (var priority in priorityOrder)
                {
                    addressregister register = FindRegisterByPriority(nList, priority);

                    if (register != null)
                    {
                        Console.WriteLine($"[ADBForm] 读取优先级 '{priority}' 的寄存器: {register.NameType} ({register.Address})");

                        // 发送读取命令
                        string adbCommand = $"adb shell setprop vendor.extcamera.xxw.ispregctrl \"0,{register.Address},0,0\"";
                        adbService.ExecuteAdbCommandAsync(adbCommand, $"读操作 - 地址:{register.Address}");

                        // 等待命令执行
                        await Task.Delay(10);

                        // 获取寄存器值
                        var record = await Task.Run(() => LogcatDataManager.FindByRegisterAddressSync(register.Address, "Read", 500));

                        if (record != null && !string.IsNullOrEmpty(record.Values) && record.Values != "0")
                        {
                            string processedValue = record.Values;
                            if (processedValue.StartsWith("0x"))
                            {
                                processedValue = processedValue.Substring(2);
                            }

                            combinedValue += processedValue.PadLeft(2, '0');
                            Console.WriteLine($"[ADBForm] 成功读取 {register.Address}，当前组合值: {combinedValue}");
                        }
                        else
                        {
                            combinedValue += "00";
                            Console.WriteLine($"[ADBForm] 读取 {register.Address} 失败，使用默认值00，当前组合值: {combinedValue}");
                        }
                    }
                    else
                    {
                        Console.WriteLine($"[ADBForm] 未找到包含 '{priority}' 的寄存器");
                    }
                }

                Console.WriteLine($"[ADBForm] 最终组合值: {combinedValue}");

                // 更新UI
                UpdateTextEdit(textEdit, combinedValue);
            }
            catch (Exception ex)
            {
                Console.WriteLine($"[ADBForm] 读取多个寄存器失败: {ex.Message}");
                UpdateTextEdit(textEdit, "错误");
            }
        }

        /// <summary>
        /// 根据优先级查找寄存器
        /// </summary>
        private addressregister FindRegisterByPriority(List<addressregister> nList, string priority)
        {
            if (priority == "_l")
            {
                // 特殊处理 _l 寄存器
                if (nList.Exists(c => c.NameType.ToLower().Contains("_l")))
                {
                    // 首先查找以 "_l" 结尾的寄存器
                    var exactMatch = nList.Find(c => c.NameType.ToLower().EndsWith("_l"));
                    if (exactMatch != null)
                    {
                        Console.WriteLine($"[ADBForm] 找到以 '_l' 结尾的寄存器: {exactMatch.NameType}");
                        return exactMatch;
                    }
                    else
                    {
                        // 如果没有以 "_l" 结尾的，则使用最后一个包含 "_l" 的寄存器
                        var containsMatch = nList.Last(c => c.NameType.ToLower().Contains("_l"));
                        Console.WriteLine($"[ADBForm] 找到包含 '_l' 的寄存器: {containsMatch.NameType}");
                        return containsMatch;
                    }
                }
            }
            else
            {
                // 其他寄存器正常处理
                var register = nList.Find(c => c.NameType.ToLower().Contains(priority));
                if (register != null)
                {
                    Console.WriteLine($"[ADBForm] 找到包含 '{priority}' 的寄存器: {register.NameType}");
                    return register;
                }
            }

            return null;
        }

        /// <summary>
        /// 更新文本框的辅助方法
        /// </summary>
        private void UpdateTextEdit(TextEdit textEdit, string value)
        {
            if (textEdit.InvokeRequired)
            {
                textEdit.Invoke(new Action(() =>
                {
                    textEdit.Text = value;
                    Console.WriteLine($"[ADBForm] UI已更新，文本框值: {value}");
                }));
            }
            else
            {
                textEdit.Text = value;
                Console.WriteLine($"[ADBForm] UI已更新，文本框值: {value}");
            }
        }

        /// <summary>
        /// 异步读取寄存器并更新复选框
        /// </summary>
        private async Task ReadRegisterAndUpdateCheckAsync(string address, CheckEdit checkEdit, string bits, string hex)
        {
            try
            {
                Console.WriteLine($"[ADBForm] 开始读取寄存器并更新复选框: {address}");

                string adbCommand = $"adb shell setprop vendor.extcamera.xxw.ispregctrl \"0,{address},0,0\"";
                adbService.ExecuteAdbCommandAsync(adbCommand, $"读操作 - 地址:{address}");

                // 等待命令执行
                await Task.Delay(10);

                var record = await Task.Run(() => LogcatDataManager.FindByRegisterAddressSync(address, "Read", 500));

                bool isChecked = false;
                if (!string.IsNullOrEmpty(record.Values) && record.Values != "0")
                {
                    isChecked = BitsHelp.GetBitsCheckedToBool(bits, hex, record.Values) == 0;
                    Console.WriteLine($"[ADBForm] 复选框更新 - 地址:{address}, 值:{record.Values}, 状态:{isChecked}");
                }
                else
                {
                    Console.WriteLine($"[ADBForm] 复选框更新 - 地址:{address}, 值无效, 状态:false");
                }

                // 更新UI
                if (checkEdit.InvokeRequired)
                {
                    checkEdit.Invoke(new Action(() => checkEdit.Checked = isChecked));
                }
                else
                {
                    checkEdit.Checked = isChecked;
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine($"[ADBForm] 读取寄存器 {address} 更新复选框失败: {ex.Message}");
                if (checkEdit.InvokeRequired)
                {
                    checkEdit.Invoke(new Action(() => checkEdit.Checked = false));
                }
                else
                {
                    checkEdit.Checked = false;
                }
            }
        }

        /// <summary>
        /// 异步读取单个寄存器返回值
        /// </summary>
        private async Task<long> ReadRegisterAsync(string address)
        {
            try
            {
                Console.WriteLine($"[ADBForm] 开始读取寄存器: {address}");
                // 发送读取命令
                string adbCommand = $"adb shell setprop vendor.extcamera.xxw.ispregctrl \"0,{address},0,0\"";
                adbService.ExecuteAdbCommandAsync(adbCommand, $"读操作 - 地址:{address}");

                // 等待命令执行
                await Task.Delay(10);

                // 获取寄存器值
                var record = await Task.Run(() => LogcatDataManager.FindByRegisterAddressSync(address, "Read", 500));

                if (record != null && !string.IsNullOrEmpty(record.Values) && record.Values != "0")
                {
                    return Convert.ToInt32(record.Values, 16);
                }
                else
                {
                    Console.WriteLine($"[ADBForm] 读取寄存器 {address} 失败，值为空或0，使用默认值0");
                    return 0;
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine($"[ADBForm] 读取寄存器 {address} 异常: {ex.Message}");
                return 0;
            }
        }
        /// <summary>
        /// 异步写入单个寄存器，在值不匹配时自动重试一次
        /// </summary>
        private async Task<bool> WriteRegisterAsync(string address, string value)
        {
            int maxRetries = 1; // 值不匹配时最多重试一次
            int retryCount = 0;

            while (retryCount <= maxRetries)
            {
                try
                {
                    if (retryCount > 0)
                    {
                        Console.WriteLine($"[ADBForm] 第 {retryCount} 次重试写入寄存器: {address} 值: {value}");
                    }
                    else
                    {
                        Console.WriteLine($"[ADBForm] 开始写入寄存器: {address} 值: {value}");
                    }

                    // 处理位操作（如果有）
                    string processedValue = value;

                    // 确保值是十六进制格式（不带0x前缀）
                    if (processedValue.StartsWith("0x"))
                    {
                        processedValue = processedValue.Substring(2);
                    }

                    // 发送写入命令
                    string adbCommand = $"adb shell setprop vendor.extcamera.xxw.ispregctrl \"1,{address},{processedValue},0\"";
                    adbService.ExecuteAdbCommandAsync(adbCommand, $"写操作 - 地址:{address} 值:{processedValue}");

                    // 等待命令执行
                    await Task.Delay(10);

                    // 验证写入是否成功 - 等待写入记录出现
                    var writeRecord = await Task.Run(() => LogcatDataManager.FindByRegisterAddressSync(address, "Write", 500));

                    if (writeRecord != null && !string.IsNullOrEmpty(writeRecord.Values))
                    {
                        string actualValue = writeRecord.Values;
                        if (actualValue.StartsWith("0x"))
                        {
                            actualValue = actualValue.Substring(2);
                        }

                        // 比较写入的值是否匹配
                        bool success = string.Equals(actualValue, processedValue, StringComparison.OrdinalIgnoreCase);

                        if (success)
                        {
                            Console.WriteLine($"[ADBForm] 成功写入寄存器 {address} 值: {processedValue}");
                            return true;
                        }
                        else
                        {
                            Console.WriteLine($"[ADBForm] 写入寄存器 {address} 值不匹配，期望: {processedValue}，实际: {actualValue}");

                            // 如果不匹配且还有重试次数，则继续重试
                            if (retryCount < maxRetries)
                            {
                                retryCount++;
                                Console.WriteLine($"[ADBForm] 准备重试写入...");
                                continue; // 直接进入下一次循环，重新发送命令
                            }
                            else
                            {
                                Console.WriteLine($"[ADBForm] 写入寄存器 {address} 重试次数已用完，仍然不匹配");
                                return false;
                            }
                        }
                    }
                    else
                    {
                        Console.WriteLine($"[ADBForm] 写入寄存器 {address} 失败，未找到写入确认记录");

                        // 如果未找到记录且还有重试次数，则重试
                        if (retryCount < maxRetries)
                        {
                            retryCount++;
                            Console.WriteLine($"[ADBForm] 准备重试写入...");
                            continue;
                        }
                        else
                        {
                            return false;
                        }
                    }
                }
                catch (Exception ex)
                {
                    Console.WriteLine($"[ADBForm] 写入寄存器 {address} 异常: {ex.Message}");

                    // 如果异常且还有重试次数，则重试
                    if (retryCount < maxRetries)
                    {
                        retryCount++;
                        Console.WriteLine($"[ADBForm] 准备重试写入...");
                        await Task.Delay(10); // 异常后稍作延迟再重试
                        continue;
                    }
                    else
                    {
                        return false;
                    }
                }
            }

            return false; // 理论上不会执行到这里
        }
    }
}
